Technology

Gaming evolves as a viable career, while PC and mobile battle for preference

As the gaming scene expands, especially in India, it opens up more business opportunities. As many as one in three respondents believe that gaming can be considered the main career choice, according to the recently released HP India Gaming Landscape Study 2022.

A similar sized demographic believes that gaming can also be considered a part-time career option. Interestingly, more women are considering gaming, too, as a viable career, beyond just an ordinary skill.

It is perhaps not surprising that video games, regardless of the device they are played on or the type of games, are also a source of entertainment and relaxation (92%), an improvement in mental agility (58%) and sociability (52%). But this is where things take a more serious turn.

Read also:The new Apple TV 4K supports serious gaming to advance the prowess of streaming video

The study indicates that 33% of all gamers would consider gaming a primary occupation, while 27% would not consider this a future occupation. This changes slightly with female gamers – around 29% of women think this could be their main career, 27% think gaming can be a part-time career while 39% think gaming is not a career opportunity at all. For males, the latter figure is around 29%.

“With the development of the gaming industry in India, it is promising to see gaming considered as a career option,” says Vikram Bedi, Senior Director, Personal Systems, HP India.

“The PC gaming landscape in India offers tremendous opportunity for youth and we, at HP, are committed to supporting gamers in their journey by providing knowledge, tools and opportunities to improve skills and helping them become better at their game through OMEN community initiatives,” he adds.

HP says the research stems from a sample size of more than 2,000 participants, in 14 Indian cities, of which 25% were female. The covered towns are a mixture of Tier I and Tier II cities, including Delhi/NCR, Mumbai, Bangalore, Guwahati, Chennai, Kolkata, Bengaluru, Hyderabad, Pune, Lucknow, Jaipur, Ahmedabad, Ludhiana, Bhopal.

The platform deviation in this research sample numbers tends to be computer gamers (60%) and the remainder to gamers. The report considers the serious gamer as someone who plays video games for at least 8 hours each week, and who also has an active participation in online gaming competitions in addition to the commercial activity.

Among the demographic that considers gaming to be a viable career, the enticement comes from expectations of good earnings (72%), turning a hobby into a career (63%) and flexibility in a career (54%). Things change a bit in terms of priorities for women who play games – a hobby has become a career (50%), good earnings prospects (45%) and excitement and fun (40%) are major reasons for this consideration.

But being a gamer isn’t exactly about being a gamer. Across genders, 53% of those interested in gaming careers would actually like to become a gamer themselves. Up to 20% would prefer an influencer role in the gaming ecosystem, while 18% would like to become a software developer. With streaming on social media platforms grabbing eyeballs, 8% of demographics consider it a priority. Surprisingly, only 2% would take up the profession as an animator in the gaming space.

Earlier this year, a report by research firm KPMG indicated that India’s mobile gaming industry has taken a hit. R136 billion in revenue in 2021 and expected to be as high as R290 billion by 2025. The user base, currently around 433 million, will grow to around 657 million mobile gamers, in the same period.

Mobile gaming in India is based on the freemium model, which often allows users to download a game for free with an optional subscription or in-game purchases to unlock additional items. There are also all-you-can-eat game buffets that have become popular – Apple Arcade and Google Play Pass are two prime examples.

This data is in stark contrast to the HP India Gaming Landscape Study 2022, which not only indicates a strong preference for PC as the preferred gaming platform, but also more mobile gamers actively considering adding a PC to their gaming routine. “The strong preference for PC gaming is a huge business opportunity for us,” says Bedi of HP.

According to the report, 68% of respondents believe that games are better on PC than on mobile. Basically, that should come as no surprise, given the skew towards PC gamers, which we explained earlier. Around 20% still think games are better on mobile devices than on PC while 12% think both categories of device are equally matched.

Keep in mind that this is a slight decrease in the preference statistic, compared to HP’s report from 2021 – then, 75% of respondents expressed a preference for PC as a gaming platform over mobile.

Another reason to prefer PCs is the belief that the platform provides more and better games (82%) and that PCs allow the flexibility of additional peripherals (57%). These refer to accessories such as gaming monitors and controllers which are better (57%).


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