The Australian-made video game Cult of the Lamb tops the global gaming charts in its first weekend of release.
“It’s just blown up, it’s been pretty crazy,” Massive Monster developer Julian Wilton said.
In Cult of the Lamb, the player’s character, a cute but possessed lamb, is rescued by an ominous deity; in return, they must form a cult to appease the deity, increase their following by launching crusades, gathering resources, and venturing into the game’s five regions to defeat rival cults.Read:Everywhere developer responds to “NFT/Crypto” speculation, following vague game reveal
Since its worldwide launch in the early hours of Friday morning, the game has reached number 1 on the US Switch store, the main outlet for Nintendo games, and Wilton has high hopes for early sales figures.
“I wouldn’t be surprised if we hit a million units in the first month, which is just crazy,” he said.
On PC gaming platform Steam, Cult of the Lamb had seen hundreds of thousands of downloads, and while Wilton can’t reveal the exact numbers due to Massive Monster’s backing by UK-listed Devolver Digital, pre-sales numbers show the game has already paid for itself. its investment costs.
It’s rare for an Australian-made game to achieve such global success, with 2017’s Hollow Knight from Adelaide’s Team Cherry as a recent example, alongside 2019’s Untitled Goose Game and 2021’s Unpacking.
Gamers have given Cult of the Lamb the thumbs up so far, with over 8,000 positive Steam reviews, with some predicting it would become a cult classic.
But the large number of gamers trying the game have discovered bugs and the Massive Monster team is working to fix them, spending the next 12 months on updates and new content.
“There are so many people playing the game that it’s impossible to find some of these bugs that people find,” Wilton said.
Some of the issues associated with Massive Monster’s success would be nice to have.Read:Indie oddity Ynglet ditches crazy ARG achievement for Xbox
“Now we just have to figure out what to do with all this money,” Wilton joked.
In 2020/21, Australian game development studios made $226 million, with 82% of that money coming from foreign markets, according to figures from the Interactive Games and Entertainment Association.
Recent Australian hits include Unpacking by Witch Beam in Brisbane, Hollow Knight by Team Cherry in Adelaide, and in Melbourne, House House’s Untitled Goose Game and Florence by Mountains studio.
The federal government offered tax breaks to developers in 2021 and promised new funding through Screen Australia in March.