in HelloThe term “sandbox” often refers to the weapons and vehicles that are on the map at any given time: all the toys you have to play with. But for a whole other group of Hello Fans, this sandbox is the game itself. Be it through Forge or Ambition modification projects Such as SPV3Playing to the core of the game itself is part of the franchise’s legacy. Now, Microsoft has made that easier after publishing a comprehensive set of modding resources for Halo: The Master Chief Collection. And as a surprise, some of these resources contain some never-before-seen photos from Halo 2Development path in the early 2000s.
Today Microsoft Released official documents for Halo: The Master Chief CollectionMods Tools, specifically Halo 2 And the Halo 3 (The other entries in the series are expected to receive documentation at a later date.) as such spotted before Hello Moder Kira on TwitterSome documents for Halo 2 Contains direct material from Bungie in the early 2000s. With some development photos few have seen so far.
What’s great about these photos is that they show the inner workings of Halo 2engine. One of these pictures showsscreenshotcommand. I won’t quite pretend to know what this does, but based on the documentation it’s used to create reflective surfaces, as we can see in the old documentation photo provided.
Another neat pair of photos appears debugging informationLists data when a model uses certain weapons or plays different animations.
Like many behind-the-scenes shots, this one isn’t glamorous. But it is wonderful nonetheless. evolution to Halo 2 It is a tale of great ambition at the cost of arbitrary crisis, much of which has been spoken of openly. Various materials from game development have been seen before, while others remain elusive, such as 2003 E3 legendary demo (Which 343 finally thought of making toys). Today, a little more has seen the light of day.